The event lasts two weeks from the official start.
The board is posted shortly before the event starts.
The winner is the team controlling the most tiles at the end of the two weeks.
Every time a tile is completed, the team that completes it takes control of that tile.
Five powers are hidden behind challenges and activate only for the team that completes each hidden challenge first.
Each power has one use and is sent privately to the player who unlocks it.
Three land mines deliver a one-time punishment to the first team that takes control of the affected tile.
Tile exceptions
Chompy chick does not count toward any tile.
Uncut onyx does not take control of any tile.
Godsword shards do not take control of any tile.
Powers
Control Freak: Swap one tile with each of the other teams.
Two-Timer: Choose one player from another team. That player must take control of three tiles for your team before they can continue taking control of tiles for their own team.
Neutralizer: Make three tiles on the board neutral.
The Rat Pack: Choose one team. That team must obtain 10 Scurrius' spines before it can continue in the event.
Doomsday: Choose one player from each of the other teams. The selected players cannot take control of tiles for 24 hours. The power holder decides when each player's 24-hour timer begins.
Land Mines
Make the last three tiles your team took control of and still owns neutral. If your team owns fewer than three tiles, the next tiles it earns become neutral until the three-tile punishment is complete.
Give away two tiles your team currently owns: one tile to each of the other teams. If your team owns fewer than two tiles, its next two earned tiles must be given away to different teams.
When this tile is controlled for the first time, it immediately becomes neutral again. The team that triggered it must retake it before earning control of any other tiles.
Final Board
Click the board to open the full-size image.
Final Scoreboard
Select a player to view every drop they received throughout the event.